The Problem We Saw

The fitness industry has a dirty secret: most people quit. Roughly 50% of people who start an exercise program abandon it within six months. 71% of fitness app users stop using the app by month three. New Year's resolutions fail 80% of the time by February.

And every time someone quits, they blame themselves. "I'm not disciplined enough." "I'm just lazy." "I don't have enough willpower."

That's wrong. It's not a discipline problem — it's a design problem. Traditional fitness apps give you workouts and expect you to show up through sheer willpower. When the initial motivation fades (it always does, around week 3), there's nothing left to keep you going.

The Insight

People don't quit video games after two weeks. They don't abandon their favorite apps. They don't lose interest in collecting things they care about. Why? Because those experiences are designed to be engaging — using streaks, progression systems, rewards, and challenges that tap into how human motivation actually works.

The research confirmed what we suspected. A 2022 meta-analysis in the Journal of Medical Internet Research pooled 16 randomized controlled trials across 2,407 participants and found gamified interventions produced a small-to-medium improvement in physical activity (Hedges g = 0.42) (Mazeas et al., 2022). The BE FIT randomized controlled trial (2017) showed gamified exercise significantly improved physical activity levels. The STEP UP trial (2019, n=602) found gamification raised daily step counts by 637 to 920 steps depending on the arm, with the competition arm holding its gain through follow-up.

The science was clear: gamification works for fitness. But nobody had built a fitness app that took it seriously — with the same depth of game mechanics you'd find in an actual game.

What We Built

FitCraft is a gamified fitness app with AI coaching built to make showing up the easy part. Here's how:

All programs are designed by Domenic Angelino — and his credentials run deep.

Meet the Exercise Scientist

Domenic Angelino
Domenic Angelino
MS, MPH, CSCS, CPT — Chief Exercise Scientist & Creator of Ty AI

Domenic Angelino, MS, MPH, CSCS, CPT is FitCraft's Chief Exercise Scientist and the mind behind every program in the app. His background:

Domenic doesn't just design workouts — he understands the behavioral science of why people quit and the exercise physiology of how to get results safely. That combination is what makes FitCraft different from apps built by software engineers guessing at fitness programming.

Who FitCraft Is For

FitCraft is specifically designed for people who have tried and quit other fitness apps. If you've downloaded Peloton, Noom, Nike Training Club, or any other app — started strong for a week or two — and then quietly stopped opening it, FitCraft was built for you.

You're not broken. The apps were just designed for people who are already consistent. FitCraft is designed for everyone else.

The Numbers

Contact

FitCraft® is an incontestable registered trademark of FitCraft Studios Inc. (USPTO Reg. No. 4951295, first use 2014). FitCraft Studios Inc. is not affiliated with any other company using the FitCraft name.

Who makes FitCraft?

FitCraft is made by FitCraft Studios Inc., an independent company based in New York, founded in 2018. FitCraft® is a registered trademark of FitCraft Studios Inc. (USPTO Reg. No. 4951295).